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1. New Dev Blog: print 'Hello, world' - in EVE Information Portal [original thread]
Originally by: Caldor Mansi Originally by: Gartel Reiman It's double-edged because the single gate makes it easier to control entry into and out of the system - it's easier to defend. I think I am a bit slow on this one, sorry. ...
- by Gartel Reiman - at 2009.09.18 16:43:00
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2. New Dev Blog: print 'Hello, world' - in EVE Information Portal [original thread]
Originally by: Caldor Mansi Originally by: Meissa Anunthiel Well, it's a double edged sword. How is that double edged? The fact that the system is deep in alliance territory is irrelevant to sovereingty mechanics. It's double...
- by Gartel Reiman - at 2009.09.18 12:56:00
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3. New Dev Blog: print 'Hello, world' - in EVE Information Portal [original thread]
Originally by: Orange Faeces I have read the devblog and I'm just a tad concerned here. How is this any different than the current system we have? Its essentially the same except without POSs. There's a few major differences as I see it...
- by Gartel Reiman - at 2009.09.17 17:08:00
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4. New Dev Blog: print 'Hello, world' - in EVE Information Portal [original thread]
Originally by: Aaron Min It seems to me that under this new system it is also going to be harder to defend a dead end system with 1 gate and easier to defend a system with 3 or more gates, in my mind that just doesn't seem right. I can ...
- by Gartel Reiman - at 2009.09.17 16:51:00
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5. New Dev Blog: print 'Hello, world' - in EVE Information Portal [original thread]
Originally by: Nidhiesk I don't know if it was you or another dev but I'm givin the feeling you want more people in null sec and more populated. In that case, although just a suggestion, I suggest making it easy to claim the system and har...
- by Gartel Reiman - at 2009.09.17 13:43:00
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6. New Dev Blog: print 'Hello, world' - in EVE Information Portal [original thread]
Originally by: Caldor Mansi How do you expect the game to keep dynamics when you enforce defending mechanics while putting attackers into such a difficult position? Attacking enemy territory should be encouraged, not penalized. Again i...
- by Gartel Reiman - at 2009.09.17 10:27:00
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7. New Dev Blog: print 'Hello, world' - in EVE Information Portal [original thread]
Originally by: Carniflex Zerozero can't support population densities atm that are needed today to keep sov. Which is probably why one of the major changes in Dominion is the ability to upgrade your space so that it can . Original...
- by Gartel Reiman - at 2009.09.17 09:18:00
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8. New Dev Blog: Dominion - The Capital Battlefield - in EVE Information Portal [original thread]
Originally by: Tiger's Spirit Originally by: Aionstar Quote: Gallente Dreadnought Skill Bonus: 5% bonus to Capital Hybrid Turret damage 50% bonus to drone damage and hitpoints per skill level IN SIEGE MODE ок...
- by Gartel Reiman - at 2009.09.16 12:49:00
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9. New Dev Blog: Sovereignty: Emergence is neat - in EVE Information Portal [original thread]
Originally by: Memphis Baas We're paying rent on the gates but we're not getting anything FROM the gates You're not paying rent on the gates at all. According to the blog you're responding to, the charges are "an upkeep system for the s...
- by Gartel Reiman - at 2009.09.15 12:23:00
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10. New Dev Blog: Sovereignty--Breaking the Chains - in EVE Information Portal [original thread]
Originally by: Aralis Certainly this patch is all set to make life a lot harder for NRDS and gotta wonder if we can keep it up in these conditions. Aralis - what is is about the patch that makes you think that NRDS (specifically in Prov...
- by Gartel Reiman - at 2009.09.14 11:51:00
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11. New Dev Blog: Sovereignty--Breaking the Chains - in EVE Information Portal [original thread]
Originally by: Roemy Schneider hummm R.I.P true-sec...? There's no reason to assume that's the case. Current true-sec ranges from 0.0 to -1.0; let's assume that you can effectively improve your truesec with upgrades by (up to ) 1.0 sec,...
- by Gartel Reiman - at 2009.09.10 17:49:00
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12. New Dev Blog: War is a full time job - in EVE Information Portal [original thread]
Originally by: Jacob Mei Quote: Also, LPs will only be given for killing your militia direct opponents, not allies to them (as a Federation pilot, you will not receive LPs for destroying an Amarr pilot ship for example). Some explana...
- by Gartel Reiman - at 2009.07.15 08:47:00
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13. New Dev Blog: War is a full time job - in EVE Information Portal [original thread]
Originally by: 5pinDizzy Originally by: Hobgoblin ll Originally by: 5pinDizzy I'm very worried looking at that blog, looks like they're going to attract a back a lot of the kind of people in faction war we could really do w...
- by Gartel Reiman - at 2009.07.14 17:42:00
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14. New Dev Blog: War is a full time job - in EVE Information Portal [original thread]
Originally by: Dav Varan Faction drones need more damage over T2 not less otherwise no one is gonna use them. Just price them up so they turn out 3x expensive as T2 I don't agree with this - simply churning out more meta-levels of item...
- by Gartel Reiman - at 2009.07.14 15:59:00
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15. New Dev Blog: My rifter is equipped with the following rigs... - in EVE Information Portal [original thread]
Originally by: 5pinDizzy 2. Don't make them so ridiculously cheap that they become an absolute necessity to fit to ship rather than a reasonable upgrade, rigs for frigates costing less than a million isk each a little worrying. I can't ...
- by Gartel Reiman - at 2009.07.14 15:14:00
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16. New Dev Blog: War is a full time job - in EVE Information Portal [original thread]
Originally by: Bethulsunamen They need to add some form of cash-reward as well for FW kills, to somewhat make it feasible for anyone that isnt already filthy rich to engage in FW without constantly loosing money until the wallet is empty. ...
- by Gartel Reiman - at 2009.07.14 14:37:00
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17. New Dev Blog: War is a full time job - in EVE Information Portal [original thread]
Originally by: Nikuno Just done the numbers on the new Faction ship offers... Now the new FW offer is 250,000LP and 20m isk. At 600isk/LP that equates to 150million isk cost for the LP at today's rates plus the 20million actual isk. That ...
- by Gartel Reiman - at 2009.07.14 13:29:00
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18. New Dev Blog: War is a full time job - in EVE Information Portal [original thread]
This is a very welcome set of changes; it's good to see some actions to make FW PvP mean more than just killboard stats, and from the figures presented here it seems like the rewards are tangible without being overpowered. I do agree with other p...
- by Gartel Reiman - at 2009.07.14 12:45:00
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19. New Dev Blog: My rifter is equipped with the following rigs... - in EVE Information Portal [original thread]
Very nice blog on an excellent subject - opening up the feasibility of rigs to a wider range of ships is going to breathe a lot of life into smaller ships. Originally by: Celia Therone Are you actually sure that all rigs need this treatme...
- by Gartel Reiman - at 2009.07.08 00:15:00
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20. New Dev Blog: Strategic Cruisers - in EVE Information Portal [original thread]
Originally by: Tonto Auri Let me say, I will petition every single skill point loss for reimbursement, until your GM's start coming to you with baseball bites. I expect you'd be banned for breaking the EULA/generally being a **** long b...
- by Gartel Reiman - at 2009.02.12 22:17:00
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